I had this conversation with my brother just now as he was playing Dragon Age:
Me: What, you started over?
Mac: I’m glitching my way up to level 25. Then I’m going to import to Awakening. I want to try an Arcane Warrior.
(seconds pass)
Me: This is going to take a while, you realize.
Mac: No, look, this area is for levels 3 or 4 and I’m already level 12.
Me: The game auto-scales. It doesn’t matter.
(more seconds pass)
Me: You can just start a new character for Awakening, you know.
Mac: I know, but I don’t want to be level 1 in Awakening.
Me: You won’t. You start at level 20.
Mac: Well, I don’t want to be level 20 in Awakening.
Me: The game auto-scales, it doesn’t matter!
Mac: It matters!
This is the real idea behind RPGs. It’s not about fighting monsters, or huge epic worlds, or being a big damn hero. The point of playing RPGs is to take little numbers and make them bigger. That’s the appeal. Everything else is just decoration.
He’s still at it, by the way.